ABG All Board Games
Fab: Sicily box art

Fab: Sicily

Players

2

Time

?-?

Age

12+

Weight

3.12

Rating

7.18

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

The final interaction score for fab: sicily is 7.2, indicating a game with a moderate level of direct confrontation and strategic depth. Players must frequently pay attention to and react to each other's strategies, but there is less emphasis on cooperation.

Replay value

fab: sicily offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with a good amount of replay value.

Luck profile

Fab: Sicily has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

From GMT's web site: The Fast Action Battle (FAB) games, designed by Rick Young (Europe Engulfed, Asia Engulfed, and FAB: The Bulge), takes you to the Allied invasion of Sicily for volume II of the series. As the Allied player, you will choose your invasion beaches after seeing where the Axis player has deployed his units. Do you choose Montgomery’s historical ‘Husky’ plan, Patton’s alternate plan, or a hybrid plan of your own? In this game you will find a few new unit and asset types, and also new challenges for both sides. For the attacker, the challenge is the tough Sicilian terrain; and for the defenders, it’s the worsening Italian morale. Each victory area and functioning port that the Allies secure adds a ‘Fading Italian Morale’ Event Chit into the selection cup, and as each of those are drawn, worsening effects on Italian units are felt along the entire front. If one side has not secured an automatic victory by the end of turn 9, the Axis player receives bonuses, both for German units that have exited off the island through Messina and also for areas on Sicily that are still Axis-controlled, so there is pressure on both sides to fight for every area. Event Chits include: Replacements Fading Italian Morale, the Patton Soldier Slap, and flanking battalion-sized invasions.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Credits

Designers

1
Rick Young

Artists

3
Knut Grünitz Rodger B. MacGowan Mark Simonitch

Publishers

1
GMT Games

Linked items

No linked items imported yet.