Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
A comprehensive, well-presented set of skirmish rules for WWII, resolving action at the individual soldier and vehicle crew member level. The designers' intent is to provide fast-playing rules which capture the spirit of ground combat.
Core mechanisms
Key systems that shape the decisions players make.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Chit-Pull System
Draw tokens to determine which units, factions, or events activate next.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Variable Phase Order
The order of phases changes according to player choices or game state.
Read the full game description
A comprehensive, well-presented set of skirmish rules for WWII, resolving action at the individual soldier and vehicle crew member level. The designers' intent is to provide fast-playing rules which capture the spirit of ground combat. Units of both sides move in random order (determined by playing of cards), with each person able to perform two Actions per turn. Morale rules allow for fanatics, cowards and heroes, and Gut Checks are required before characters can perform highly risky acts. Rules cover artillery, engineers, armored and infantry combat. A generic squad organization is provided, and generic hit locations for tanks and halftracks. Seven scenarios are designed to allow players to gradually learn the rules. Later supplements added new unit types, nationalities, and scenarios. The rules are written to use Easy Eight's 28mm miniature line, but conversion charts are included for playing with 20mm and 15mm figures.