Table feel
Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is limited emphasis on cooperation.
Race For Bastogne is a Grand Tactical Series (GTS) game that covers one sliver in the history of the Battle of the Bulge. On 16 December 1944, the Germans launched their great offensive through the Ardennes. The XLVII Panzer Corps attacked with the 2. Panzer Division and 26. Volk...
Players
2
Time
?-?
Age
?+
Weight
3.8
Rating
8.40
Should this hit the table?
Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is limited emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is limited emphasis on cooperation.
Race for Bastogne has a high replayability score due to its variability in gameplay, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. Players can improve their strategy over time, discovering new tactics and strategies. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.
The final luck score for Race for Bastogne is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role. The game is a balanced mix of luck and strategy, with neither element dominating the outcome.
Overview
Race For Bastogne is a Grand Tactical Series (GTS) game that covers one sliver in the history of the Battle of the Bulge. On 16 December 1944, the Germans launched their great offensive through the Ardennes. The XLVII Panzer Corps attacked with the 2. Panzer Division and 26. Volksgrenadier Division, reinforced by the Panzer Lehr Division. Defending was part of the 110th Infantry Regiment of the 28th Infantry Division. It should have been a blitzkrieg through the thin defenses but stubborn resistance, the terrain, and the well-managed commitment of American reinforcements caused the German attack to fail to take Bastogne just as the 101st Airborne Division arrived. Even as German forces by-passed Bastogne to extend the “Bulge,” the 101st was hard pressed to defend the critical crossroads town. Race For Bastogne simulates the German XLVII Corps attack across the Our River through the 110th Infantry Regiment, the delaying actions by Combat Command Reserve, 9th Armored Division, and Combat Command B, 10th Armored Division, followed by the defense of Bastogne by the 101st Airborne Division. The game covers the night of 15 December to the night of 25 December 1944. The German initially commands three “divisions” and the American two “divisions” on two maps laid end to end. Race For Bastogne includes one Campaign Game and six scenarios; five of these use a single map (or portions of a single map), and the sixth uses both maps. Race For Bastogne components: • Grand Tactical Series (GTS) 2.0c Series Rules (40 pages, color) • Race For Bastogne Exclusive Rules (60 pages, color) • Rules Summary (8 pages, B&W) • Race For Bastogne TRC/TEC set (2 cards, color) • Race For Bastogne Divisional Charts set (5 cards, color) • Race For Bastogne Off-Map Display & Turn Record Chart (2 cards, color) • Two single-sided 22" x 34" maps • One double-sided 8-1/2" x 11" map • Eight countersheets (5/8") • Four 10-sided dice • One box and lid (*Note: this is our standard 3” box and is not the same style of box used for The Devil’s Cauldron, Where Eagles Dare, and The Greatest Day). Designer: Joe Chacon Developer: Nick Richardson Game Art: Nicolas Eskubi
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