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June 6 box art
1999 Ranked #10,230

June 6

A World War II campaign wargame has Allied and German commanders race to build strength across Normandy after D-Day. Allies need a faster breakout, while Germany must create reserves before the invasion becomes unstoppable.

Wargames Wargame World War II Chit-Pull System Hexagon Grid

Players

2

Play time

Not listed

Age

12+

Complexity

3.21/5

Rating

6.70

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.8/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

From the box cover: After months of training and preparation, the Great Crusade begins, with the landing of eight Allied infantry and parachute divisions in Normandy.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

From the box cover: After months of training and preparation, the Great Crusade begins, with the landing of eight Allied infantry and parachute divisions in Normandy. Facing them on the beaches and in the hedgerows are some of the finest, and worst, formations in the German Army. Except for the near disaster on Omaha Beach, the landings go well. Both sides begin the race to build up, and the Allies, with total command of the seas and skies, begin to pull ahead of the Germans as the month of June wears on. The Allies are under intense pressure to advance quickly, and not just for purely military reasons. Progress, however, is painfully slow. The British Second Army, scheduled to take Caen on D-Day, is held up short of that objective with heavy losses for the entire month by fanatical and skillful German resistance. The Americans face weaker opposition, and despite taking the port of Cherbourg, they become bogged down in the endless maze of hedgerows. Can the Germans buy enough time to form more reserves and stave off disaster? Can the Allies break the stalemate earlier than they actually did and perhaps win the war sooner? Play June 6th and find out for yourself.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
240 min
Age
12+
Complexity
3.2/5
Credits and catalog connections

Credits

Designers

1
Richard H. Berg

Artists

2
Rodger B. MacGowan Mark Simonitch

Publishers

1
GMT Games

Linked items

No published linked games yet.