Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Using the same game system as MacArthur's Return, Blood on the Snow and Winter Fury, this game covers the fighting in southern Malaya as the advancing Japanese drive the British, Indian and Australian forces back on their base at Singapore.
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Chit-Pull System
Draw tokens to determine which units, factions, or events activate next.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
Using the same game system as MacArthur's Return, Blood on the Snow and Winter Fury, this game covers the fighting in southern Malaya as the advancing Japanese drive the British, Indian and Australian forces back on their base at Singapore. What is different about this game is that it allows the British player to request the 7th Australian Infantry Division and 7th Armored Brigade, historically at sea during the battle and considered as a possible remedy. These two powerful formations might just turn the tide and defeat the Japanese. Can the British player hold on long and well enough to convince General Wavell that the situation can be restored? Can the Japanese player out-manuever and outfight the British forces defending Johore province and gain a toehold on the island before resistance stiffens or reinforcements arrive? One full-sized map, 420 game pieces.