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Bloody Dawns: The Iran-iraq War, 1980-1988 box art
2017 Ranked #13,205

Bloody Dawns: The Iran-iraq War, 1980-1988

Card-driven grand strategy wargame has Iranian and Iraqi commanders maneuver, launch offensives, and manage a long modern war. Cards drive operations, events, replacements, and combat across multiple campaign periods.

Wargames Modern Warfare Wargame Action Points Campaign / Battle Card Driven

Players

2

Play time

90-300 min

Age

12+

Complexity

3/5

Rating

7.75

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.8/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Bloody Dawns: The Iran-Iraq War is a two-player grand strategic level card driven wargame depicting the struggle between Iraq and Iran from September 1980 to August 1988.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Bloody Dawns: The Iran-Iraq War is a two-player grand strategic level card driven wargame depicting the struggle between Iraq and Iran from September 1980 to August 1988. This terrible confrontation between Saddam Hussein and Ayatollah Khomeini drastically changed the geopolitical balance of power in the Gulf and was the last Total War of the 20th Century. Its events still shape and influence those of today. Each turn represents four months of real time and is divided into two phases; one for the player who has the initiative and one for the other player (see the Sequence of Play in the Chart). The cards constitute the driving mechanism of the game, allowing for the movement of units, offensives or replacements, generating specific events, and influencing combat resolution. Each copy of Bloody Dawns is composed of the following: One 17 by 22 inch point-to-point map One sheet of 98 die cut counters One deck of 54 game cards One 12 page illustrated full color rules book One Players' Aid Sheet Scenarios cover the beginning, mid and late war periods, as well as a full campaign game.

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1
Play time
90–300 min
Age
12+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

1
Pierre Razoux

Artists

1
Bruce Yearian

Publishers

1
High Flying Dice Games

Linked items

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