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Victory At Sea: World War Ii Naval Combat Game box art

Victory At Sea: World War Ii Naval Combat Game

Players

2

Time

?-?

Age

12+

Weight

2.46

Rating

6.84

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the level of cooperation required is relatively low.

Replay value

The game offers a high level of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. There is significant strategic depth and room for players to improve their strategy over time. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, it offers a rewarding and engaging experience.

Luck profile

The final luck score for Victory at Sea: World War II Naval Combat Game is 7, indicating a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

From the publisher's website: The Second World War saw naval warfare evolve from the clash of mighty dreadnoughts, which had been the preoccupation of navies for half a century, to a conflict dominated by the aircraft carrier and submarine. The Battle of the Atlantic saw German U-boats attempt to strangle the economy of the United Kingdom, with fast commerce raiders such as the pocket battleships and the mighty Bismarck attempting to slip into the Atlantic to wreak devastation upon the allied convoys. In the Mediterranean the Italian and British fleets squared off as each side attempted to settle the fate of Egypt and North Africa, as both sides attempted to strangle the other’s supply routes. In the east mighty carrier fleets clashed as the Imperial Japanese Navy tried to hold on to the rapid conquests of 1942, whilst all the while American submariners strove to paralyze Japan’s industrial might via attacks on her merchant fleet. It was here that mighty battleships clashed in ferocious night battles amongst the Pacific islands. Victory at Sea brings these conflicts to life allowing budding admirals to re-fight the epic battles of this conflict, or to create their own fleets based upon the ships of the day and fight entire campaigns. Over seventy different ship classes are detailed, allowing a wide array of different battles to be fought with eighteen scenarios included. Based upon the award winning A Call to Arms games system, Victory at Sea is a fast flowing game that will allow novices and veteran gamers alike to enjoy recreating the epic struggles between the mighty fleets of the era. Victory at Sea includes counters to use with every class of ship featured in the game. Expanded by: Order of Battle: A Supplement for Victory at Sea Re-implemented by: Victory at Sea: Age of Dreadnoughts

Editions

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Credits

Designers

1
Matthew Sprange

Artists

4
Sherard Jackson Danilo Moretti Mike Mumah Chris Quilliams

Publishers

1
Mongoose Publishing