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Advanced Squad Leader: Starter Kit #1 box art
2004 Ranked #782

Advanced Squad Leader: Starter Kit #1

Tactical WWII wargame where opposing commanders direct squads through infantry scenarios on geomorphic battle maps. Terrain, fire, and maneuver create close engagements, while the starter rules focus the system on its essential battlefield decisions.

Wargames Wargame World War II Hexagon Grid Line of Sight

Players

2

Play time

Not listed

Age

13+

Complexity

3.77/5

Rating

7.84

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.9/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

(from MMP website and user's description:) Advanced Squad Leader (ASL) Starter Kit #1 teaches new players the basic concepts of the major Infantry and Terrain rules from Advanced Squad Leader by using an abbreviated and illustrated rulebook.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

(from MMP website and user's description:) Advanced Squad Leader (ASL) Starter Kit #1 teaches new players the basic concepts of the major Infantry and Terrain rules from Advanced Squad Leader by using an abbreviated and illustrated rulebook. The ASL Starter Kit #1 is a stand-alone game, with six scenarios that require only the maps and counters provided in the module. The two mapboards that are included also work with both Squad Leader and Advanced Squad Leader, and the scenarios can be played using full Advanced Squad Leader rules if desired. Contents: 2 8x22 Geomorphic Maps (y and z) for the ASL System 1 full Countersheet of 1/2" counters 6 scenarios printed on 3 individual cardstock sheets 1 Quick Reference Data Chart printed on cardstock sheet 1 12-page rules booklet with plentiful color illustrations 2 dice Scenario List: ASL S01 Retaking Vierville ASL S02 War of the Rats ASL S03 Simple Equation ASL S04 Welcome Back ASL S05 Clearing Colleville ASL S06 Released from the East Time Scale: Two minutes per turn Unit Scale: Individual men, half-squads, and squads Players: Two Playing Time: Up to 4 hours per scenario Complexity: Medium Solitaire Suitability: High

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
120 min
Age
13+
Complexity
3.8/5
Credits and catalog connections

Credits

Designers

1
Ken Dunn

Artists

1
Kurt Miller

Publishers

2
Avalon Hill Multi-Man Publishing

Linked items

No published linked games yet.