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Advanced Dungeons & Dragons Battlesystem (second Edition) box art
1989 Ranked #17,689

Advanced Dungeons & Dragons Battlesystem (second Edition)

A fantasy miniatures battle system where players maneuver and fight tabletop forces using adaptable basic through advanced rules. Optional heroes, magic, flying creatures, and fortifications expand the tactical conflicts.

Wargames Fantasy Miniatures Simulation Dice Rolling

Players

2

Play time

Not listed

Age

?+

Complexity

3.25/5

Rating

6.00

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

Advanced Dungeons and Dragons BattleSystem is an updated rule set from the original BattleSystem released in 1985. The updated rules are compatible, but do not depend upon AD&D second edition.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Advanced Dungeons and Dragons BattleSystem is an updated rule set from the original BattleSystem released in 1985. The updated rules are compatible, but do not depend upon AD&D second edition. As in the original version, the system is designed to use D&D miniatures in a tabletop miniatures battle system. The updated version focuses more on dice rolling and simplified statistics in order for players to spend less time on record keeping. The rulebook is divided into three sections each with three sample scenarios. The sections are for basic, intermediate and advanced rules. They system is designed to allow play with any, all or none of the intermediate and advanced rules. The basic section contains the essential rules for the game including miniature statistics, movement, combat and moral. The intermediate section adds special historical units including skirmishers, specialists, heroes and commanders. Expanded movement and combat rules are also included here. The advanced rules add fantasy elements to the game including flying creatures, magic, spells, undead and artillery. Additionally, rules for structures, barriers and fortresses are included. The book also contains a painting guide and rules for converting all of your D&D miniatures into the system.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (4)

Play and group

Players
2
Best with
1
Play time
60 min
Complexity
3.3/5
Credits and catalog connections

Credits

Designers

1
Douglas Niles

Artists

5
Jeff Easley Dennis Kauth Keith Parkinson Glen Tarnowski Michael Weaver

Publishers

1
Tactical Studies Rules (TSR)

Linked items

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