Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Paul Bunyan, Johnny Appleseed and friends have 12 weeks to prepare for winter in the epic struggle of human versus nature.
Core mechanisms
Key systems that shape the decisions players make.
Cooperative Game
Players coordinate their actions toward a shared objective and win or lose together.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Re-rolling and Locking
Keep selected dice and reroll the remainder to pursue a desired result.
Storytelling
Create or extend a narrative in response to prompts or game events.
Read the full game description
Paul Bunyan, Johnny Appleseed and friends have 12 weeks to prepare for winter in the epic struggle of human versus nature. In this cooperative, dice-rolling campaign game for 1-4 players, the heroes work together to battle fearsome critters and the oncoming cold to gather and build everything they'll need to survive. Roll dice to plant and chop trees, gather food and water, and fend off critters and nightmares. Move your figures within the wilderness, gather and haul wood and stone to build your log cabin and other amenities. Gain and manage both good and bad conditions to your mind and body. Complete your goals and explore the mystery of the fearsome wilderness.