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Skeptics box art

Skeptics

Players

1-4

Time

30-120

Age

14+

Weight

2.5

Rating

8.03

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

The game Skeptics has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation as compared to direct and strategic confrontation. Overall, the game provides a good balance of player interaction.

Replay value

Catan offers a high level of variability with its gameboard and expansions, allowing for different experiences each time it is played. The game also provides deep strategic possibilities and scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Catan has a strong replayability score of 7.9.

Luck profile

The game has a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. Some strategic decisions can influence the outcome, but luck still plays a significant role. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

"You know ghosts are real; you have seen them. To you, the paranormal is normal, but convincing others that these sightings aren’t a hoax, that’s the difficult part. Assemble your team and then race against the clock to gather the evidence and prove that ghosts exist!" SKEPTICS is a cooperative, dice rolling game, where players explore potentially haunted locations to prove the existence of ghosts. 1-4 players take on the role of paranormal Investigators gathering evidence of the paranormal. Investigators race against the clock exploring rooms and rolling dice to match icon sets to Search, Reveal, and Solve Clues. Each Clue will lead Investigators one step closer to revealing the Ghost. Environment Cards are drawn every hour, which may have hazards and conditions that will impede the Investigators’ progress. Investigators win if the existence of the Ghost can be proven in time, but Investigators fail if time runs out.

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