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Escape The Dark Sector box art
2020 Ranked #2,384

Escape The Dark Sector

Cooperative sci-fi adventure where prisoners fight through a dark space station to escape. Grim encounters and dice-driven choices create a brutal story, so every chapter must be survived before the next threat emerges.

Thematic Games Adventure Card Game Die Icon Resolution Paper-and-Pencil

Players

1-4

Play time

20-60 min

Age

?+

Complexity

2/5

Rating

7.61

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

The second game in the Escape the Dark series, Escape the Dark Sector is a simple, sci-fi adventure game with a focus on atmosphere, storytelling and player cooperation – perfect for newcomers to tabletop gaming.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The second game in the Escape the Dark series, Escape the Dark Sector is a simple, sci-fi adventure game with a focus on atmosphere, storytelling and player cooperation – perfect for newcomers to tabletop gaming. It takes about 2 minutes to set up, lasts around 45 minutes, and no two games are ever the same. Playing as the beleaguered crew of an impounded starship, players find themselves confined to the detention block of a vast space station. Using a variety of advanced gear and weaponry, they will embark on a desperate mission to find their ship and blast their way home. Along the way, the crew will have to overcome a variety of dangers, traps, and terrors. From cyborg guards and faulty replicators to killer alien organisms, each challenge is represented by a large, beautifully illustrated chapter card. As these immersive chapter cards are revealed one by one, the game takes on the form of a shared storybook experience, with the players making decisions about what to do each chapter before using a combination of dice and item cards to complete the task before them. The goal of the game is to complete every chapter, and then defeat the final boss. To win, you must keep each member of the crew alive; if any player is killed, the game ends immediately!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (4)

Play and group

Players
1–4
Best with
1–4
Play time
20–60 min
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

3
Alex Crispin Thomas Pike James Shelton

Artists

1
Alex Crispin

Publishers

1
Themeborne Ltd.