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The Cards Of Cthulhu box art
2014 Ranked #4,858

The Cards Of Cthulhu

A cooperative card-and-dice game where investigators recruit followers and fight cult monsters to prevent elder gods from arriving. Letting too many minions gather on a board triggers defeat, so every threat must be contained in time.

Thematic Games Card Game Horror Cooperative Game Dice Rolling

Players

1-4

Play time

30-90 min

Age

?+

Complexity

1.82/5

Rating

6.80

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

Based on H.P. Lovecraft's Cthulhu mythos, in this Kickstarter card game you select an Investigator, and battle the invading Cthulhu Minions and Horrors while building up a team of Followers to help you.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Based on H.P. Lovecraft's Cthulhu mythos, in this Kickstarter card game you select an Investigator, and battle the invading Cthulhu Minions and Horrors while building up a team of Followers to help you. This 1-4 player card/dice game involves combating various monsters from the Cthulhu universe separated into Minor, Major and Unspeakable Horror cards across 4 different Cult boards. Along the way, your character can bring followers with special abilities into play that may or or may not have a cost. Additionally, you can buy special items that help you defeat the monsters. Certain cards have special abilities such as The Gate Card that makes you draw an additional cult card or The Cursed Scroll which forces you to pay XP or draw three more cult cards. To win: If there are more than 5 Minions on any Cult Board at the end of any turn, that Cult summons their Elder God. You lose. No mortal can hope to face these beings and, the world is lost. If, however, you are able to empty the Cult Deck without the world ending, you have foiled the arrival of the Elder Gods, and you win the game.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (4)

Play and group

Players
1–4
Best with
1–2
Play time
30–90 min
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

1
Ian Richard

Artists

1
Christian Quinot

Publishers

1
Dan Verssen Games (DVG)

Linked items

No published linked games yet.