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Tacforce box art

Tacforce

Players

2

Time

?-?

Age

12+

Weight

3.57

Rating

6.59

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

Tacforce offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities, allowing players to improve their strategy over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Tacforce has a solid replayability score of 7.8 out of 10.

Luck profile

Tacforce has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is influenced by both luck and strategy in a balanced mix.

Overview

TacForce contains comprehensive rules for GHQ's Modern Micro Armour miniatures. In addition to three rule books, the game also includes cards representing modern armaments (circa 1980s) of USA and Soviet forces, which contain all the statistics necessary to simulate modern warfare on a micro scale.

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

2
Frank Chadwick John Harshman

Publishers

1
Game Designers' Workshop (GDW Games)