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Combined Arms: Command Decision Series Game box art
1988 Ranked #14,111

Combined Arms: Command Decision Series Game

Roll dice and choose how to use the results for tactical outcomes.

Wargames Book Miniatures Dice Rolling Players: Two-Player Only Games

Players

2

Play time

Not listed

Age

12+

Complexity

3/5

Rating

7.14

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Combined Arms, modern miniature wargaming Modern combat is fast, furious, and deadly. Both NATO and the Warsaw Pact emphasize the value of mobility and firepower, and this doctrine is expressed in a vast and technologically sophisticated array of weapons.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Combined Arms, modern miniature wargaming Modern combat is fast, furious, and deadly. Both NATO and the Warsaw Pact emphasize the value of mobility and firepower, and this doctrine is expressed in a vast and technologically sophisticated array of weapons. Laser range-finders, thermal sights, radar-seeking missiles, and counter battery radar all add to the accelerated pace which is the trademark of modern combat. Combined Arms has been designed to portray the machines, the speed, and the confusion of the modern battlefield within a playable miniatures rules system. Based on the popular Command Decision rules for World War II miniatures wargaming, Combined Arms balances realism and accuracy with playability to produce a game that not only plays quickly, but also is fun to play. Combined Arms is designed for play at the operational level of combat and is played in real time. A premium is placed on command, and the game is designed to reflect the need for command control over a battlefield which is rapidly changing. Decisions need to be made quickly and accurately, or you can lose control of the battle. Combined Arms is a complete rules set to get you started in modern miniatures wargaming. It is designed to be played with either 1:285 micro-armor or larger (up to HO) scale miniatures. The basic rules present a comprehensive framework for ground combat in the modern era. Advanced rules allow players to add details that make modern combat unique. Rules for air power, chemical warfare, electronic warfare, and combat engineering are included

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
240 min
Age
12+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

1
Frank Chadwick

Publishers

1
Game Designers' Workshop (GDW Games)

Linked items

No published linked games yet.