Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
"Striker is a set of rules for science fiction ground combat using 15mm miniature figures. Each player will command a force ranging from a platoon to several companies, consisting of from a few dozen to over a hundred men, plus artillery, armored vehicles, and aircraft.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
"Striker is a set of rules for science fiction ground combat using 15mm miniature figures. Each player will command a force ranging from a platoon to several companies, consisting of from a few dozen to over a hundred men, plus artillery, armored vehicles, and aircraft. The rules are intended to be easy for the beginning player to understand while at the same time providing a comprehensive and detailed treatment of ground combat from the beginning of the 20th century to the far future." "The science fiction background of Striker is drawn from the universe of [the role playing game] Traveller. All weapons and military technology described in Traveller are included in Striker. These rules may be used in conjunction with Traveller or by themselves; no familiarity with Traveller is required." Striker was reprinted in 2001 in the Traveller compilation book "The Classic Games", released by Far Future Enterprises. Re-implemented by: Striker II (miniature rules) Fire, Fusion, & Steel (vehicle and equipment design)