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Striker box art

Striker

Players

2

Time

?-?

Age

14+

Weight

3.15

Rating

6.64

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game Striker has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is a lower emphasis on cooperation as players primarily compete against each other. Overall, the game has a strong interaction score.

Replay value

Striker offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game also provides deep strategic possibilities and room for players to improve their tactics. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the easiness to learn score is still within a reasonable range. Overall, Striker has a strong replayability score of 7.89.

Luck profile

Striker has a moderate influence of luck. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

"Striker is a set of rules for science fiction ground combat using 15mm miniature figures. Each player will command a force ranging from a platoon to several companies, consisting of from a few dozen to over a hundred men, plus artillery, armored vehicles, and aircraft. The rules are intended to be easy for the beginning player to understand while at the same time providing a comprehensive and detailed treatment of ground combat from the beginning of the 20th century to the far future." "The science fiction background of Striker is drawn from the universe of [the role playing game] Traveller. All weapons and military technology described in Traveller are included in Striker. These rules may be used in conjunction with Traveller or by themselves; no familiarity with Traveller is required." Striker was reprinted in 2001 in the Traveller compilation book "The Classic Games", released by Far Future Enterprises. Re-implemented by: Striker II (miniature rules) Fire, Fusion, & Steel (vehicle and equipment design)

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Frank Chadwick

Artists

1
William H. Keith, Jr.

Publishers

2
Far Future Enterprises Game Designers' Workshop (GDW Games)