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Crimson Skies box art
1998 Ranked #5,246

Crimson Skies

This aviation combat game has players pilot characters through dogfights and dive-bombing missions for survival and success. Pilots who live through missions gain skills, turning a campaign into an evolving personal story.

Wargames Aviation / Flight Collectible Components Simultaneous Action Selection Players: Two-Player Only Games

Players

2

Play time

Not listed

Age

12+

Complexity

2.93/5

Rating

7.15

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Crimson Skies is a character-based board game of dogfighting and dive bombing in an aviation-dominated world; a simple, fast-playing game of pulp-fiction-style air combat.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Crimson Skies is a character-based board game of dogfighting and dive bombing in an aviation-dominated world; a simple, fast-playing game of pulp-fiction-style air combat. It is a game about the men and women who pilot flying nightmares, the metal-sheathed birds of prey that spit death from the sky. In Crimson Skies, you are at the top of the aviation food chain - a fighter pilot, one of the fearless men and women who take to the skies each day for honor or profit. Each player generates a minimum of two characters, a pilot and his or her wingman. If your characters survive from mission to mission, they gain experience that can translate into better skills, and thus even better chances for future survival and success. While this is a combat board game, not a roleplaying game, telling tales about your characters will invest the game with action, drama and humor, making the game-playing experience even more enjoyable.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
180 min
Age
12+
Complexity
2.9/5
Credits and catalog connections

Credits

Designers

2
Michael Stackpole Jordan Weisman

Artists

4
Victor Bonilla John Howard David McCoy Tom Peters

Publishers

2
Fanpro FASA

Linked items

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