Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Red Baron is a game of air warfare in World War I (1914-1918), based on designer Jim Hind's earlier Aces High game system. The game covers a variety of missions including photo recon, patrol, artillery spotting, balloon busting, trench strafing, bombing, and train busting.
Core mechanisms
Key systems that shape the decisions players make.
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Red Baron is a game of air warfare in World War I (1914-1918), based on designer Jim Hind's earlier Aces High game system. The game covers a variety of missions including photo recon, patrol, artillery spotting, balloon busting, trench strafing, bombing, and train busting. Data cards are included for 64 aircraft (some of which feature variant models on the same card). There are 12 scenarios. Red Baron represented an odd step in the history of the Aces High game system. Red Baron converts the game system to squares instead of hexes, as used in earlier and later editions of Aces High. In addition, Red Baron uses movement points that reflect 10 mph increments (down from 20) to further differentiate between aircraft. Published in The Wargamer Magazine number 48.