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Spy Or Die Trying box art
2013 Ranked #17,816

Spy Or Die Trying

An asymmetric infiltration game pits a base defender against cooperating agents who seek vital intelligence before lockdown. Stealth, force, guards, cameras, traps, and a relentless clock force both sides to balance speed with control.

Strategy Games Adventure Dice Set Collection Cooperative Game

Players

2-4

Play time

Not listed

Age

12+

Complexity

2.86/5

Rating

6.39

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Somewhere in the Caribbean lies a Secret World Order (S.W.O.R.D) base where scientists are creating a terrifying Doomsday Weapon. In one hour the base will go into lockdown – no one will get in or out – and nothing will stand between the S.W.O.R.D and world domination.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Somewhere in the Caribbean lies a Secret World Order (S.W.O.R.D) base where scientists are creating a terrifying Doomsday Weapon. In one hour the base will go into lockdown – no one will get in or out – and nothing will stand between the S.W.O.R.D and world domination. The Peace Enforcing Nations (P.E.N) have dispatched their top agents to infiltrate the base. If they can acquire vital intelligence, the S.W.O.R.D's evil scheme may still be thwarted. They’ll need a combination of stealth and force to deal with guards, cameras, fiendish traps and the criminal mastermind known as ‘Claymore’, before the base is sealed. With just sixty minutes to save (or enslave) the world, it’s time to spy… or die trying! Spy or Die Trying is a game for 2 to 4 players. One takes on the role of Base Defender (the Secret World Order); the others are Intruders (P.E.N agents) who play cooperatively against him. The box set includes a full-color rule book, game board, die cut markers, secret agent profiles and dice. Card figures represent agents and minions in the game; metal miniatures are also available.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
60 min
Age
12+
Complexity
2.9/5
Credits and catalog connections

Credits

Designers

2
Richard Wolfrik Galland Gavin Tyler

Artists

1
Aly Fell

Publishers

1
Warm Acre

Linked items

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