Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Somewhere in the Caribbean lies a Secret World Order (S.W.O.R.D) base where scientists are creating a terrifying Doomsday Weapon. In one hour the base will go into lockdown – no one will get in or out – and nothing will stand between the S.W.O.R.D and world domination.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Somewhere in the Caribbean lies a Secret World Order (S.W.O.R.D) base where scientists are creating a terrifying Doomsday Weapon. In one hour the base will go into lockdown – no one will get in or out – and nothing will stand between the S.W.O.R.D and world domination. The Peace Enforcing Nations (P.E.N) have dispatched their top agents to infiltrate the base. If they can acquire vital intelligence, the S.W.O.R.D's evil scheme may still be thwarted. They’ll need a combination of stealth and force to deal with guards, cameras, fiendish traps and the criminal mastermind known as ‘Claymore’, before the base is sealed. With just sixty minutes to save (or enslave) the world, it’s time to spy… or die trying! Spy or Die Trying is a game for 2 to 4 players. One takes on the role of Base Defender (the Secret World Order); the others are Intruders (P.E.N agents) who play cooperatively against him. The box set includes a full-color rule book, game board, die cut markers, secret agent profiles and dice. Card figures represent agents and minions in the game; metal miniatures are also available.