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Escape: Fighting For Freedom box art

Escape: Fighting For Freedom

Players

1-6

Time

?-?

Age

12+

Weight

2.33

Rating

7.72

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.9

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

High level of direct and strategic confrontation, frequent interaction, and moderate emphasis on cooperation.

Replay value

Escape: Fighting for Freedom has a high replayability score due to its high variability in gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with the potential for new tactics and strategies to be discovered. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, it offers a rewarding and engaging experience for players.

Luck profile

Escape: Fighting for Freedom has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate the effects of randomness through strategic decisions and planning, the game still relies on a balanced mix of luck and strategy. Overall, luck plays a significant role in the game, but player strategy and decisions also have an influence on the outcome.

Overview

Escape: Fighting for Freedom takes place in a post-apocalyptic world in which artificial intelligence will ensure the good of humanity... A little too much for some humans, who revolt. The game focuses on the confrontation between the resisting humans and robots. Escape is a light miniatures wargame, taking place in the Eden universe. The game is designed for two players: one player takes control of the International Scientific Council (I.S.C.) and its force of robots; the other player controls the Resistance, the camp of the humans. The game system is simple, accessible and fast. Each game is played as a separate scenario and you may play several as a campaign. The I.S.C. or the Resistance player can win by completing a certain goal, such as escaping, destroying artifacts, or killing enemies. Players activate members of their squads on their turns, who can perform various actions such as move, attack an opponent, hack a security lock, use equipment, etc. Dice rolls determine if actions are successful or not. Each character has characteristics of combat, movement and intelligence, a gauge of life, and each has a special ability: leadership, special weapon, drill, hack, etc. An accessible and easy to play game! : Campaign Mode Unfold the board , grab the resistance or ISC pre-assembled miniatures and launch yourself into one of 10 thrilling missions of the campaign ! Each 30 minutes games outcome will determine your toward the next victory ... The rules of the Escape campaign mode fit in 4 pages: simple basic mechanisms and great tactical depth that both player will discover along the story driven campaign 1-6 players ! : Single player and co- operative Whether alone or with friends, avoid the A.I. traps and incessant waves of drones. the Escape game system will automatically manage the ISC robots, while 1-4 human players share the resistance fighters . Further Escape gaming extensions will increase the fun , allowing 2 more players to join the fight (for a total of 6 players around the table)

Media

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Editions

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Credits

Designers

4
Mohamed Ait-Mehdi Mélanie Marlier Thibault Sarels Fabrice Tran

Artists

1
Mohamed Ait-Mehdi

Publishers

3
Happy Games Factory Taban Miniatures Thermopyles