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The King's Men
6.83Negotiate deals and shifting promises to improve your position.
Dragon Land
6.09Collect matching sets while timing when to score or trade them.
Great Medieval Battles Bannockburn And Angorra
6.46Maneuver forces across tactical or historical battle maps.
Anime Saga
6.75Collect matching sets while timing when to score or trade them.
Mr. M' S??????????
6.12Coordinate shared actions while clues or threats pressure the group.
Attacke
5.71Compete for contested options while managing cost and timing.
War Games Rules 3000 Bc To 1485 Ad
6.30Roll dice and choose how to use the results for tactical outcomes.
Border Reivers
6.44Move forces between areas to control positions and pressure rivals.
Kings' Struggle
5.77Play suited cards to win tricks and manage timing.
Cthulhu Crusades
6.12
Reconquista! The Struggle For Iberia, 850-1250 Ad
6.21Maneuver forces across tactical or historical battle maps.
Medieval Mastery
5.77Commit presence to key areas and fight for influence where it matters.
Dungeon Venture
5.94Coordinate with teammates to solve the game's shared challenge.
Swords & Sails
6.92Negotiate deals and shifting promises to improve your position.
Populi Turolii
6.31Vote, persuade, and read the table to push group decisions.
Ages
7.08Build a deck or pool that turns small actions into stronger combos.
Granada: The Fall Of Moslem Spain
5.92Move forces between areas to control positions and pressure rivals.
Renaissance Of Infantry: Tactical Warfare, 1250 A.d-1550 A.d
6.47Maneuver forces across tactical or historical battle maps.
Dueling Nobles
6.52Draft from shared options to assemble a plan over successive turns.
Blood Of The Northmen
5.82Build routes and networks to connect locations efficiently.
Valhal
6.22Draft from shared options to assemble a plan over successive turns.
Domination
6.53
Lost In Time
6.29Coordinate with teammates to solve the game's shared challenge.
Sherwood's Legacy
6.49Place workers to claim actions and turn resources into plans.