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Renaissance Of Infantry: Tactical Warfare, 1250 A.d-1550 A.d box art
1970 Ranked #18,289

Renaissance Of Infantry: Tactical Warfare, 1250 A.d-1550 A.d

Maneuver forces across tactical or historical battle maps.

Wargames Medieval Wargame Grid Movement Hexagon Grid

Players

1-2

Play time

Not listed

Age

12+

Complexity

3.25/5

Rating

6.47

Harder to teach Highly interactive Deep strategy

Overview

At a glance

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ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Renaissance of Infantry Tactical Warfare 1250A.D. - 1550A.D.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Renaissance of Infantry Tactical Warfare 1250A.D. - 1550A.D. An Historical Simulation Game, the time is: afternoon, 25 October 1415. RENAISSANCE OF INFANTRY (originally Strategy & Tactics magazine #22) (Tactical Warfare, 1250AD to 1550AD) 20 different scenarios Melee and Fire combat Bonus PanzerBlitz mini-game Re-fight the battles of Bannockburn, Crecy, Bicocca, Agincourt and many more. Renaissance of Infantry marks the beginning of a whole new line of games. The units in the game are composed of no more than 500 men. Each hex represents 100 meters and each turn represents approximately 20 minutes. During this historical period, the mounted "man-at-arms" (or "knight in shining armor") fell prey to the better organized and disciplined infantry. After eight hundred years of dominance, the armored horseman again became a second class warrior. The game shows how, and why, infantry lost their traditional dominance -- and how they regained it. There are 20 different games. Each is a historical battle with its own order of battle, set-up and victory conditions. Some of the units included in the game are: militia pikemen, crossbowmen, pikemen, arquebusiers, swordsmen, longbowmen and heavy cavalry.

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Editions

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Edition Year Language Publisher / Region
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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
1
Play time
240 min
Age
12+
Complexity
3.3/5
Credits and catalog connections

Credits

Designers

1
Albert A. Nofi

Artists

1
Redmond A. Simonsen

Publishers

1
SPI (Simulations Publications, Inc.)