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Yeoman: Tactical Warfare In The Renaissance Age, 1250-1550 box art
1975 Ranked #14,890

Yeoman: Tactical Warfare In The Renaissance Age, 1250-1550

Maneuver forces across tactical or historical battle maps.

Wargames Medieval Wargame Hexagon Grid Players: Two-Player Only Games

Players

2

Play time

Not listed

Age

12+

Complexity

2.14/5

Rating

6.45

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.6/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

One of five games in a series by SPI called PRESTAGS (the others were Chariot: Tactical Warfare in the "Biblical" Age, 3000-500 BC, Spartan: Tactical Warfare in the Hellenistic Age, 500-100BC, Legion: Tactical Warfare in the Roman Age, 100BC-700AD, and Viking: Tactical Warfare in the Dark Ages, 700-1300), YEOMAN is a representation of the major battles roughly around the period of the Hundred Years' War and the Renaissance (1250-1550.) A key element of the armies and tactics is, of course, the English yeoman, which came into prominence around this period. The concepts are fairly standard for wargames as far as unit strength, movement, range, and so forth.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

One of five games in a series by SPI called PRESTAGS (the others were Chariot: Tactical Warfare in the "Biblical" Age, 3000-500 BC, Spartan: Tactical Warfare in the Hellenistic Age, 500-100BC, Legion: Tactical Warfare in the Roman Age, 100BC-700AD, and Viking: Tactical Warfare in the Dark Ages, 700-1300), YEOMAN is a representation of the major battles roughly around the period of the Hundred Years' War and the Renaissance (1250-1550.) A key element of the armies and tactics is, of course, the English yeoman, which came into prominence around this period. The concepts are fairly standard for wargames as far as unit strength, movement, range, and so forth. The battles can be played in an historical series or separately. Different options exist for various units (for example, cavalry can be dismounted to create men-at-arms.) Each game in the PRESTAGS series shares a set of the same common rules. Each game also has a set of exclusive rules that highlight features of warfare during the period that game covers.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
90 min
Age
12+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

1
John Young

Artists

1
Redmond A. Simonsen

Publishers

1
SPI (Simulations Publications, Inc.)

Linked items

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