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Yeoman: Tactical Warfare In The Renaissance Age, 1250-1550 box art

Yeoman: Tactical Warfare In The Renaissance Age, 1250-1550

Players

2

Time

?-?

Age

12+

Weight

2.14

Rating

6.45

Fit

Teach 2.6

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is less emphasis on cooperation as players primarily compete against each other.

Replay value

The game offers a high level of variability with a diverse gameboard and multiple paths to victory. The presence of expansions adds additional content and gameplay elements, enhancing replay value. The strategic depth allows for continuous improvement in tactics and strategies. The game scales well with different numbers of players, maintaining its appeal and balance. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Yeoman: Tactical Warfare in the Renaissance Age, 1250-1550 has a strong replayability score of 7.92.

Luck profile

The final luck score for Yeoman: Tactical Warfare in the Renaissance Age, 1250-1550 is 7, indicating a moderate influence of luck on the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

One of five games in a series by SPI called PRESTAGS (the others were Chariot: Tactical Warfare in the "Biblical" Age, 3000-500 BC, Spartan: Tactical Warfare in the Hellenistic Age, 500-100BC, Legion: Tactical Warfare in the Roman Age, 100BC-700AD, and Viking: Tactical Warfare in the Dark Ages, 700-1300), YEOMAN is a representation of the major battles roughly around the period of the Hundred Years' War and the Renaissance (1250-1550.) A key element of the armies and tactics is, of course, the English yeoman, which came into prominence around this period. The concepts are fairly standard for wargames as far as unit strength, movement, range, and so forth. The battles can be played in an historical series or separately. Different options exist for various units (for example, cavalry can be dismounted to create men-at-arms.) Each game in the PRESTAGS series shares a set of the same common rules. Each game also has a set of exclusive rules that highlight features of warfare during the period that game covers.

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Credits

Designers

1
John Young

Artists

1
Redmond A. Simonsen

Publishers

1
SPI (Simulations Publications, Inc.)

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