Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
One of five games in a series by SPI called PRESTAGS (the others were Chariot: Tactical Warfare in the "Biblical" Age, 3000-500 BC, Spartan: Tactical Warfare in the Hellenistic Age, 500-100BC, Legion: Tactical Warfare in the Roman Age, 100BC-700AD, and Viking: Tactical Warfare in the Dark Ages, 700-1300), YEOMAN is a representation of the major battles roughly around the period of the Hundred Years' War and the Renaissance (1250-1550.) A key element of the armies and tactics is, of course, the English yeoman, which came into prominence around this period. The concepts are fairly standard for wargames as far as unit strength, movement, range, and so forth.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
One of five games in a series by SPI called PRESTAGS (the others were Chariot: Tactical Warfare in the "Biblical" Age, 3000-500 BC, Spartan: Tactical Warfare in the Hellenistic Age, 500-100BC, Legion: Tactical Warfare in the Roman Age, 100BC-700AD, and Viking: Tactical Warfare in the Dark Ages, 700-1300), YEOMAN is a representation of the major battles roughly around the period of the Hundred Years' War and the Renaissance (1250-1550.) A key element of the armies and tactics is, of course, the English yeoman, which came into prominence around this period. The concepts are fairly standard for wargames as far as unit strength, movement, range, and so forth. The battles can be played in an historical series or separately. Different options exist for various units (for example, cavalry can be dismounted to create men-at-arms.) Each game in the PRESTAGS series shares a set of the same common rules. Each game also has a set of exclusive rules that highlight features of warfare during the period that game covers.