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Invasion 1066: The Battle Of Hastings box art
Rich game profile

Invasion 1066: The Battle Of Hastings

Can you as William the Conqueror become King of England? Or will Harold deny the invader and keep his throne? Map scale is 50 meters per hex and the units vary in size from 100 to 250 men. The game is quick-playing and bloody with easy to understand mechanics. Historical touches...

Players

2

Time

?-?

Age

12+

Weight

2.3

Rating

7.30

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a focus on direct confrontation and strategic depth.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a focus on direct confrontation and strategic depth.

Replay value

The game offers a high degree of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. It provides deep strategic possibilities and room for players to improve their strategy over time. The game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers a good balance between easiness and depth. Overall, Invasion 1066: The Battle of Hastings has a strong replayability score of 7.93.

Luck profile

Invasion 1066: The Battle of Hastings has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Can you as William the Conqueror become King of England? Or will Harold deny the invader and keep his throne? Map scale is 50 meters per hex and the units vary in size from 100 to 250 men. The game is quick-playing and bloody with easy to understand mechanics. Historical touches such as cavalry charges, army morale by troop type, leader loss, arrow supply, Saxon javelins, the Papal banner; it is all here in a very easy to play package.

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Editions

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Rules, aids, translations

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Credits

People and publishers

Designers

1
Norman Smith

Artists

2
The Bayeux Tapestry Charles Kibler

Publishers

1
Revolution Games (II)

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