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Champs De Bataille Iv: Asie box art
2003 Ranked #17,048

Champs De Bataille Iv: Asie

Maneuver forces across tactical or historical battle maps.

Wargames Medieval Wargame Hexagon Grid Continents: Asia

Players

2

Play time

Not listed

Age

12+

Complexity

2.36/5

Rating

6.67

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The fourth appearance of the "Champs de Bataille" system from Vae Victis, this appeared in the Nov/Dec 2003 issue (#53).

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The fourth appearance of the "Champs de Bataille" system from Vae Victis, this appeared in the Nov/Dec 2003 issue (#53). This includes army lists and counters for Japan, Korea, the Mongols, and the Ming and Yuan Chinese--Asian land warfare from the thirteenth through the sixteenth centuries. Based on the De Bellis Multitudinis (DBM) miniatures rules from WRG.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
45 min
Age
12+
Complexity
2.4/5
Credits and catalog connections

Credits

Designers

4
Stéphane Martin Théophile Monnier Dominique Sanches Nicolas Stratigos

Artists

3
Didier Bourgeois Christophe Camilotte Giuseppe Rava

Publishers

1
Vae Victis

Linked items

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