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Hastings, 1066 box art
1987 Ranked #10,993

Hastings, 1066

This tactical historical wargame has Norman and Saxon commanders contest a road across Senlac Hill. The Normans win by controlling the road or eliminating housecarls, while delaying both objectives gives the Saxons victory.

Wargames Medieval Wargame Hexagon Grid History: Norman Conquest

Players

2

Play time

Not listed

Age

12+

Complexity

2.82/5

Rating

6.70

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

First published in Strategy & Tactics magazine #110, Hastings, 1066 is a tactical simulation of the confrontation between William the Bastard, Duke of Normandy, and King Harold Godwineson of Wessex...

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

First published in Strategy & Tactics magazine #110, Hastings, 1066 is a tactical simulation of the confrontation between William the Bastard, Duke of Normandy, and King Harold Godwineson of Wessex... a battle that forever changed the face of the world, as the victor became King. The game includes a 12 page rulebook, 200 counters and a 22"X34" mapsheet, which includes player displays, charts, and tables. The Norman's objective was to reach and take London. Harold's army blocked the only road. If the Norman player controls all of the road hexes on Senlac Hill, they win a Strategic victory. The Normans also win if they can eliminate all of the Saxon housecarle units. If neither of these victory conditions occur by the end of the second assault phase, the Saxon player wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1
Play time
300 min
Age
12+
Complexity
2.8/5
Credits and catalog connections

Credits

Designers

1
Richard H. Berg

Artists

3
The Bayeux Tapestry Tom Dardnell David C. Sutherland, III

Publishers

1
Tactical Studies Rules (TSR)

Linked items

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