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Black Prince: Crecy & Navarette box art
2009 Ranked #17,811

Black Prince: Crecy & Navarette

A medieval battle wargame where commanders maneuver English, French, and Castilian forces through the clashes at Crécy and Navarette. Distinct weapons, rout, fire combat, and melee model the tactical differences between armies.

Wargames Medieval Wargame Hexagon Grid History: Hundred Years Wars

Players

2

Play time

Not listed

Age

12+

Complexity

2.83/5

Rating

6.58

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The diversity of doctrines, weapons, training methods and leadership in medieval armies was a function of the geographic and cultural diversity in which those armies originated.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The diversity of doctrines, weapons, training methods and leadership in medieval armies was a function of the geographic and cultural diversity in which those armies originated. Consequently, many military systems developed along divergent lines until the time of the widespread use of gunpowder, which dominated Renaissance warfare. Black Prince: Crecy & Navarette (BP) reflects that diversity by simulating two battles, both of which represented a clash of distinct weapons and tactics. Navarette is a simulation of the conflict between English and Castilian forces and their French allies near the Spanish village of Najera on 3 April 1367, during the Hundred Years War. The battle marked the culmination of the Black Prince’s campaign to overthrow the usurper Henry the Bastard and regain the throne of Castille for the rightful king, Pedro the Cruel. The scales are 50 yards per hex, 500 men per standard counter, 1,500 per double-length counter, and 20 minutes per game turn. At Crecy, in 1346, the French knights in Philip’s army were the elite of the country, and felt themselves to be the epitome of chivalry. That led them to treat the foot soldiers of both sides with contempt. Thus, when charging, only English knights were worthy of their attention. Also, when their own archers faltered before the hail of English arrows, they saw them as cowards and traitors not worthy of being on the field. The scales here are 80 yards per hex, 400 to 500 men per standard counter, 1,200 per double-length counter, and 40 minutes per game turn. Rules cover such things as: rout, plat armor, English longbows, crossbows, leadership and much more. The turn sequence for both games is as follows.A. First Player Turn 1. Rout Removal Phase 2. Rout Movement Phase 3. Movement Phase 4. Fire Combat Phase 5. First Player Melee Phase 6. Second Player Melee Phase B. Second Player Turn 1. Simultaneous Rout Removal Phase 2. Rout Movement Phase 3. Movement Phase 4. Simultaneous Fire Combat Phase 5. Second Player Melee Phase6. First Player Melee Phase C. Game Turn Indication Inter-Phase Strategy & Tactics issue 260.Black Prince: Navarette is a redesign and reprint of The Black Prince: The Battle of Navarette, 1367, battle included in Great Medieval Battles: Four Battles from the Middle Ages.

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Editions

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Edition Year Language Publisher / Region
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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
240 min
Age
12+
Complexity
2.8/5
Credits and catalog connections

Credits

Designers

4
Anthony F. Buccini Christopher Cummins Eric Goldberg Tom Hamilton

Artists

3
Larry Hoffman Arthur Twidle Joe Youst

Publishers

1
Decision Games (I)

Linked items

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