Table feel
Simon de Montfort has a high level of direct confrontation and strategic depth. Players frequently need to be aware of and react to each other's strategies. However, the game does not emphasize cooperation as much.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Simon de Montfort has a high level of direct confrontation and strategic depth. Players frequently need to be aware of and react to each other's strategies. However, the game does not emphasize cooperation as much.
Simon de Montfort has a high replayability score due to its high variability in gameboard, expansions available, and strategic depth. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game also provides deep strategic possibilities and room for players to improve their strategy over time. It adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers enough depth to keep players engaged and interested.
Simon de Montfort has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is balanced between luck and strategy, with neither element dominating. It falls within the range of games like Catan and Monopoly in terms of luck influence.
In the twelfth and fourteenth centuries England fought two long wars against the French, wars that both ended in the defeat of England and the loss of nearly all continental possessions. Between these turbulent times lay a relatively peaceful period, broken by skirmishes with Wales and Scotland, and two baronial rebellions.The first of these rebellions led to the defeat of King John and the signing of the Magna Carta in 1215; the second was the Parliamentary rebellion led by Simon de Montfort. Game Components: 1 map board depicting England and Wales, 182 counters representing Leaders, Fleets, mens.at-arms, Knights, Supply trains and markers (red for Simon de Montfort and blue for the Royalists) and 1 die. Published in The Wargamer Magazine issue 11.
No media imported yet.
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No commerce mappings imported yet.
No linked items imported yet.