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Kulikovo 1380: The Golden Horde box art

Kulikovo 1380: The Golden Horde

Players

2

Time

?-?

Age

12+

Weight

2.52

Rating

6.88

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

The game has a moderate level of direct confrontation and strategic depth. Players need to frequently interact and react to each other's strategies. However, there is less emphasis on cooperation.

Replay value

The game offers a high degree of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. There is deep strategic depth and room for players to improve their strategy over time. The game scales well with different numbers of players without compromising its appeal or balance. It has a moderate level of easiness to learn while offering a satisfying depth of gameplay. Overall, Kulikovo 1380: The Golden Horde has a strong replayability score of 7.9.

Luck profile

The final luck score for Kulikovo 1380: The Golden Horde is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

"Kulikovo 1380: The Golden Horde" is a tactical wargame covering the battle between the Golden Horde clan of Mongols and the collected principalities that we know as Russia under the growing leadership of Muscovy, and the Grand Prince of Moscow, Dmitri Ivanovich, later entitled Donskoi for his victory at Kulikovo (which is right near the Don River). For 150 years, Tatar armies had readily destroyed all Russian opposition, and Kulikovo was the first sign that Russia was starting to emerge from Tatar domination. It would take several centuries more. Kulikovo is considered a major turning point/battle of the Middle Ages, in that it not only showed that a western-style, "heavy" army could defeat the Mongols, but it was also the first major step in the unification of the various Russian principalities under the leadership of Muscovy. Kulikovo is an accessible, fast-playing, fun wargame of low complexity. Gamers who have played ATO's Suleiman the Magnificent (ATO #9), and/or GMT Games’s Men Of Iron should find all of this quite familiar.

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Credits

Designers

1
Richard H. Berg

Artists

1
Craig Grando

Publishers

2
Against the Odds LPS, Inc.

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