Table feel
Infidel has a high level of direct confrontation and strategic depth in confrontation. Players must frequently be aware of and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.
Players
2
Time
?-?
Age
?+
Weight
2.91
Rating
7.43
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Infidel has a high level of direct confrontation and strategic depth in confrontation. Players must frequently be aware of and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.
Infidel has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers enough depth to keep players engaged and interested.
The final luck score for Infidel is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
(from GMT website:) Infidel focuses on the major battles of the early Crusades era between the Christians and the Muslims. This is a period that saw cavalry reign supreme, and pitted the European heavy cavalry – armored “knights” - system against the Eastern/Turkish light cavalry tactics. Infidel is designed for quick learning and easy play. Game rules are short, there are no “turns” - play is Continual, with ample opportunities to steal play from your opponent - and combat resolution is a single dieroll.Playing time is about 1-2 hours, per battle. Infidel is also GMT’s gift to the gamer who enjoys playing solitaire. The system is designed for both individual and face-to-face play without any loss in insight or Fun. Each game is a "paper time machine" that allows players to see what happened in these famous battles and why. The battles include: Dorylaeum (1097): The Crusader line of march, including the people’s Crusade and Peter the hermit, as well as all the great 1st Crusade Leaders, are “ambushed” by Kilij Arslan and his crack Seljuk cavalry. Antioch (1098): The exhausted, starving and depleted Crusaders – they had few horses left – have just taken Antioch and are now faced with a large Turkish army, under Kerbogha, sent to retake the city. Ascalon (1099): The Crusaders, having seized Jerusalem, turn south to fend off the suddenly active large army of The Fatimids, with their crack Mamluk heavy cavalry. Harran (1104): Baldwin II of Edessa seeks to maintain control of his little kingdom in northern Syria, something Soqman, atabeg of Damascus, is not happy to allow. One of the first major Crusader defeats. Montgisard (1177): Saladin attempts to destroy a small army from the Kingdom of Jerusalem with an army more than five times its size. Though there are only 400 knights, the Crusaders are led by the remarkable Baldwin IV, The Leper King. The outcome - one of the greatest Crusader victories. See if you can carry off this stunning upset! Arsuf (1191): The classic battle between Richard I Lionheart and the Ayyubid Army of Saladin highlighting the major facets of each army in an unusual moving battle. Each game includes: Two 22” x 32”game-maps, backprinted 2 countersheets Rules Booklet Battle Book Charts and Play Aids 2 ten-sided dice DESIGNER Richard H. Berg DEVELOPER Ralph Shelton ART DIRECTOR Rodger B. MacGowan MAP ART Charles Kibler COUNTER ART Mike Lemick, Charles Kibler, & Rodger B. MacGowan
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