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Men Of Iron box art
2005 Ranked #4,263

Men Of Iron

This historical wargame has players explore the early re-emergence of infantry. Medieval battles become a series of tactical contests.

Wargames Medieval Wargame Hexagon Grid Dice Rolling

Players

2

Play time

Not listed

Age

12+

Complexity

2.75/5

Rating

6.88

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

(from GMT website:) Men of Iron covers the re-emergence of infantry in the early 14th century, along with a more perceptive understanding of the value of combined-arms warfare especially with good use of defensive terrain.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

(from GMT website:) Men of Iron covers the re-emergence of infantry in the early 14th century, along with a more perceptive understanding of the value of combined-arms warfare especially with good use of defensive terrain. The scenarios highlight the key elements that made these battles so fascinating: the defensive power of the longbow, especially when used in coordination with dismounted, or even mounted, men-at-arms. Given the right deployments and forces, the inability to take advantage of the marvelous abilities of the vaunted knights, the finest mounted force in Europe, became something of a surprise to many "experts." Men of Iron is designed for quick learning and easy play. Game rules are short, there are no "turns" - play is Continual, with ample opportunities to steal play from your opponent - and combat resolution is a single dieroll. Playing time is about 1 hour per battle. Really! Men of Iron is also GMT's gift to the gamer who enjoys playing solitaire - the system is designed for both individual and face-to-face play without any loss in insight or Fun - to see what happened in these famous battles and why. The battles included in Men of Iron are: Falkirk - Scotland, 22 July 1298 - Wallace's great disaster, despite his massive schiltron. Good infantry is fine, but it needs support. The ultimate solitaire scenario. Courtrai - Flanders, 11 July 1302 - The Battle of the Golden Spurs The Flemish shock the elite French army with one the earliest displays of the power of solid infantry using defensive positions. Bannockburn - Scotland, 23-24 June 1314 - Robert the Bruce's famous triumph over a numerically superior but literally bogged down English army. Crecy - France, 26 August 1346 - The first great battle of the 100 Years War. It showed that infantry, supported by archers, could defeat the best knights in Europe. Poitiers - France, 19 September 1356 - The French fight dismounted this time and almost win. But the longbow, and solid English infantry prevail again. Najera - Castile, 3 April 1367 - The Black Prince goes to Spain with a marvelous combined arms force to further English plans of "expansion". The units feature longbows, crossbows, men-at-arms (mounted, dismounted, and unhorsed), hobilars, genitors, nasty Scots with axes, and even a couple of bombards! And the commanders! The great English King, Edward III and his son, The Black Prince, Wallace and The Bruce, Captal de Buch, and a host of kings. Each and every one a Man of Iron. Components: 3 counter sheets (700 total) Two 22x32 inch mapsheets (six game-maps) Battle Booklet 3 Play Aid Cards Rule Book Two ten-sided die DESIGNER Richard Berg DEVELOPER Jack Polonka MAP ART Knut Grunitz COUNTERS Rodger B. MacGowan, Mark Simonitch, & Mike Lemick

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
180 min
Age
12+
Complexity
2.8/5
Credits and catalog connections

Credits

Designers

1
Richard H. Berg

Artists

3
Knut Grünitz Mike Lemick Rodger B. MacGowan

Publishers

1
GMT Games