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Blood & Roses box art
2014 Ranked #5,261

Blood & Roses

This historical battle game has players command armies through the Wars of the Roses and prevail in individual engagements. Continuous play and chances to interrupt an opponent make battlefield initiative constantly contested.

Wargames Medieval Wargame Hexagon Grid Dice Rolling

Players

2

Play time

Not listed

Age

?+

Complexity

2.86/5

Rating

7.51

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

(from GMT website:) Blood & Roses focuses on the battles of the Wars of the Roses in England, between 1455 and 1487. This was warfare in which most men were truly "of iron", heavily and totally armored to such a point that their mobility was suspect.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

(from GMT website:) Blood & Roses focuses on the battles of the Wars of the Roses in England, between 1455 and 1487. This was warfare in which most men were truly "of iron", heavily and totally armored to such a point that their mobility was suspect. It was also the introduction of gunpowder – mostly field artillery – in noticeable numbers. And while many English men-at-arms were mounted, they did so almost entirely for transport. Most fighting was on foot … and it was quite vicious. Historical Note: The game’s title refers to the heavy casualty rates and the names given to many of the fields after the battles: Bloody Meadow, Bloody Field, et al. Blood & Roses is designed for quick learning and easy play. Game rules are short, there are no "turns" - play is Continual, with ample opportunities to steal play from your opponent - and combat resolution is a single dieroll. Playing time is about 1-2 hours, per battle. Battles: 1st St. Albans (22 May 1455) marks the first major engagement in the Wars of the Roses. Richard, Duke of York and his ally, Richard Neville, Earl of Warwick, defeated the Lancastrians under Edmund, Duke of Somerset, who was killed during the battle. York also captured Henry VI and forced Henry to appoint him Constable of England. Blore Heath (23 September, 1459) where greatly outnumbered Yorkist infantry used the longbow and a defensive position to drive off the Lancastrian Men-at-Arms. 2nd St. Albans (17 February, 1461) where the Lancastrians drove the Yorkists out of the town and then destroyed Warwick’s strangely deployed army, even when sturdily defended by hedges, caltrops and spiked netting. Towton (29 March, 1461) is easily biggest battle in the box and the biggest in the entire series. It uses over 200 combat units and, much like the actual battle, will probably take a long time to play. It is mostly crash and bash, with little room for maneuver, all fought in a blinding snowstorm!! Barnet (14 April, 1471) a classic battle of planned deployments, but overlapping wings, cries of treason in the lines, fog of war (actual fog), and the excellent use of reserves. Tewksbury (4 May, 1471) a battle that shows one of the key terrain features of the battles in this era, extensive hedges and thick underbrush in otherwise clear fields. Bosworth(22 August, 1485) the best-known battle of the wars and the tragic (I think) death of King Richard III in a battle he should have won. Using the latest information as to where the battle took place, let’s see if you can cancel out the Tudor dynasty. Each game includes: Two double-sided 22" x 32"game-maps 2.5 sheets of counters Rules Booklet Battle Book Charts and Play Aids 2 ten-sided dice Designer: RICHARD H. BERG Developer: Ralph Shelton MAP SCALE: 50 yards per hex. UNIT SCALE: 250 Infantry and Cavalry, 150 Handgunners, and several Cannons per counter.

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Editions

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Game and edition data

All specifications (4)

Play and group

Players
2
Best with
1–2
Play time
120 min
Complexity
2.9/5
Credits and catalog connections

Credits

Designers

1
Richard H. Berg

Artists

3
Charles Kibler Mike Lemick Rodger B. MacGowan

Publishers

1
GMT Games