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Braccio Da Montone box art
2012 Ranked #13,521

Braccio Da Montone

Medieval battle wargame has players activate condottieri to move, fire, and attack while seeking victory in major Italian clashes. Limited command capacity and army fatigue make each leaders orders a dwindling resource.

Wargames Medieval Wargame Grid Movement Hexagon Grid

Players

2

Play time

120-300 min

Age

12+

Complexity

3/5

Rating

7.87

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Braccio da Montone was a notorious and respected Condottiero of the first half of XVth century. This is the third game in the series that began with Guelphs and Ghibellines.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Braccio da Montone was a notorious and respected Condottiero of the first half of XVth century. This is the third game in the series that began with Guelphs and Ghibellines. In Braccio da Montone there are no turns but a continuous series of Condottiero (Leader) activations. A Condottiero's "Command Capacity" is the number of order points that a Condottiero receives when he is activated. He uses these order points to move, fire and attack with his in-command units of his own “Battaglia” and it emphasizes the fatigue of the armies during the course of the battle. This system is integrated with ad hoc rules needed to reflect the different tactics invented and used by Braccio da Montone (the so-called Scuola Braccesca. The Victory Level mechanic gives uncertainty as to how much further the game has to go. The game simulates the two major battles fought by the condottiero: Sant'Egidio (July 12, 1416), whereby he became Lord of Perugia and l'Aquila (June 2, 1424), in which he was defeated and mortally wounded. Components: Two maps 84x60 cm; 176 5/8” and 140 1/2” die-cut counters; Three Player Aid Carts; A rule booklet with scenarios and an historical background. Scale: 1 hex: 100 meters (about 110 yards) 1 strengh point: 100-200 men for the cavalry, 250-500 men for infantry, 750-1,000 men for the militia

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1
Play time
120–300 min
Age
12+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

2
Piergennaro Federico Marco Gnagnetti

Artists

1
Enrico Acerbi

Publishers

1
Acies Edizioni

Linked items

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