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Braccio Da Montone box art

Braccio Da Montone

Players

2

Time

120-300

Age

12+

Weight

3

Rating

7.87

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Braccio da Montone has a high level of direct confrontation with battles and competitive actions. The game also offers strategic depth with resource denial and market manipulation. Players need to pay attention to others' strategies frequently. However, there is less emphasis on cooperation in this game.

Replay value

Braccio da Montone has a high replayability score due to its high variability gameboard, strategic depth, and adaptability to different player counts. The presence of expansions adds to the replay value. While it may not be the easiest game to learn, it offers a rewarding and fresh experience with each playthrough.

Luck profile

Braccio da Montone has a moderate level of luck involved in the game. While random elements like dice rolls or card draws have a notable impact on the game outcome, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game strikes a balanced mix of luck and strategy, with player decisions playing a significant role in determining the game outcome. Overall, Braccio da Montone is a game where luck plays a role, but player strategy and decisions have a greater influence.

Overview

Braccio da Montone was a notorious and respected Condottiero of the first half of XVth century. This is the third game in the series that began with Guelphs and Ghibellines. In Braccio da Montone there are no turns but a continuous series of Condottiero (Leader) activations. A Condottiero's "Command Capacity" is the number of order points that a Condottiero receives when he is activated. He uses these order points to move, fire and attack with his in-command units of his own “Battaglia” and it emphasizes the fatigue of the armies during the course of the battle. This system is integrated with ad hoc rules needed to reflect the different tactics invented and used by Braccio da Montone (the so-called Scuola Braccesca. The Victory Level mechanic gives uncertainty as to how much further the game has to go. The game simulates the two major battles fought by the condottiero: Sant'Egidio (July 12, 1416), whereby he became Lord of Perugia and l'Aquila (June 2, 1424), in which he was defeated and mortally wounded. Components: Two maps 84x60 cm; 176 5/8” and 140 1/2” die-cut counters; Three Player Aid Carts; A rule booklet with scenarios and an historical background. Scale: 1 hex: 100 meters (about 110 yards) 1 strengh point: 100-200 men for the cavalry, 250-500 men for infantry, 750-1,000 men for the militia

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Credits

Designers

2
Piergennaro Federico Marco Gnagnetti

Artists

1
Enrico Acerbi

Publishers

1
Acies Edizioni

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