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A Sheer Butchery: Solferino 1859 box art
2019 Ranked #14,594

A Sheer Butchery: Solferino 1859

Maneuver forces across tactical or historical battle maps.

Wargames Wargame Post-Napoleonic Grid Movement Hexagon Grid

Players

2

Play time

180-300 min

Age

?+

Complexity

2.88/5

Rating

7.31

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.5/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

A game about an encounter battle of gargantuan proportions in north Italy... On a brutally hot day in June 1859, on the 24th, three armies clashed.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A game about an encounter battle of gargantuan proportions in north Italy... On a brutally hot day in June 1859, on the 24th, three armies clashed. The French, under the command of Napoleon III, the Piedmontese under Victor Emmanuel II and the Austrians under Franz Josef (the famous husband of the Empress Sisi!). A quarter of a million men. The largest battle on European soil since Waterloo. Each of them unaware of the enemy’s positions, that they all expected to be further away, the three armies were to fight an encounter battle of gargantuan proportions. The battle took place on three fronts. In the north, between the Piedmontese and the talented Benedek’s VIIIth Corps; in the centre around the village of Solferino, place of terrible, bloody, hand to hand fighting; and in the south, on the plains of Medole and Guidizzolo, where the French would try in vain to turn the Austrians’ left wing. Broken off by a storm of a rare intensity, the battle was to end in a gigantic human tragedy. Europe had not seen as much bloodshed for more than 40 years. 30,000 dead and wounded, 10,000 missing or prisoners of war, another 40,000 sick after the battle due to the makeshift hygienic conditions and lack of provisions. This game has already been published by the excellent (even if French too...) Vae Victis. This is a reworked and rewritten version, designed for easier play. Thanks to the topographical talents of Riccardo Rinaldi, the map is an accurate and realistic representation of the historical battlefield. The game system uses a simple table to achieve morale results for fire combat and assault, where units are tested against their morale/cohesion value. The sequence of play with defensive fire during an assault is the standard solution for 19th century battles, and here it works! The game has high replayability value with many interesting nuances, which we hope you will experience. Playing time for a game is between 3 and 5 hours. And, without spoiling anything in the game, it also plays very well solitaire. Scale - Turn: 1 hour . Hexagon: 600 meters. Units: brigades —description from the publisher

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Editions

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Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (4)

Play and group

Players
2
Best with
1
Play time
180–300 min
Complexity
2.9/5
Credits and catalog connections

Credits

Designers

2
Luc Olivier Riccardo Rinaldi

Artists

2
Olivier Revenu Mike Siggins

Publishers

1
Battles Magazine

Linked items

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