Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Following the French and British landings in the Crimean peninsula, the allied march South to seize the Russian naval base at Sebastopol.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Movement Points
Spend a movement allowance across spaces with different costs.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Line of Sight
Visibility between pieces determines valid targets, movement, or effects.
Read the full game description
Following the French and British landings in the Crimean peninsula, the allied march South to seize the Russian naval base at Sebastopol. General Mentschikov's Russian army met them on the banks of the Alma River for the first major battle of the Crimean War - September 20, 1854. "The Battle of the Alma" covers the first major battle of the Crimean War. It is part of GDW's Series 120 games, a line of introductory wargames spanning various historical eras. The games in the series had 120 counters and were supposed to be playable in 120 minutes or less, hence the name. Republished in Command Magazine Japan #38, along with 1940.