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Constantinople box art
2019 Ranked #12,731

Constantinople

Solo historical wargame has Byzantine forces resist barbarian powers and expand imperial influence across campaign seasons. Automated Caliphates, kingdoms, and tribes create pressure from multiple directions around a threatened capital.

Wargames Medieval Wargame Grid Movement Hexagon Grid

Players

1-2

Play time

Not listed

Age

?+

Complexity

3.14/5

Rating

7.63

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Constantinople is a solitaire wargame system covering the Byzantine (or Later Roman) Empire in the late 7th and early 8th centuries, the era of the two Barbarian sieges of the great City of Constantinople (AD 672, 717). The player controls Byzantine and allied forces.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Constantinople is a solitaire wargame system covering the Byzantine (or Later Roman) Empire in the late 7th and early 8th centuries, the era of the two Barbarian sieges of the great City of Constantinople (AD 672, 717). The player controls Byzantine and allied forces. The game system controls various barbarian forces: Caliphates of Egypt, Syria and Mosul, Khazar Khanate, Bulgar Kingdom, Slavic Tribes and Lombard Kingdom. The objective of the player is to defeat Barbarians while expanding Byzantine power. Each turn represents a campaign season, from three months to a year. Ground units represent 10-30,000 soldiers or warriors. Each hex is about 55 miles across. Fortresses represent single great fortresses. Towns represent larger settled areas. Components: One 22" x 34" map & 176 counters Magazine: Strategy & Tactics #318

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (3)

Play and group

Players
1–2
Best with
2
Complexity
3.1/5
Credits and catalog connections

Credits

Designers

1
Joseph Miranda

Artists

2
Nadir Elfarra Eric R. Harvey

Publishers

1
Decision Games (I)

Linked items

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