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Constantinople box art
Rich game profile

Constantinople

Constantinople is a solitaire wargame system covering the Byzantine (or Later Roman) Empire in the late 7th and early 8th centuries, the era of the two Barbarian sieges of the great City of Constantinople (AD 672, 717). The player controls Byzantine and allied forces. The game sy...

Players

1-2

Time

?-?

Age

?+

Weight

3.14

Rating

7.63

Should this hit the table?

Quick read before the metadata.

Constantinople has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Constantinople has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Constantinople offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with good replay value.

Luck profile

Constantinople has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Constantinople is a solitaire wargame system covering the Byzantine (or Later Roman) Empire in the late 7th and early 8th centuries, the era of the two Barbarian sieges of the great City of Constantinople (AD 672, 717). The player controls Byzantine and allied forces. The game system controls various barbarian forces: Caliphates of Egypt, Syria and Mosul, Khazar Khanate, Bulgar Kingdom, Slavic Tribes and Lombard Kingdom. The objective of the player is to defeat Barbarians while expanding Byzantine power. Each turn represents a campaign season, from three months to a year. Ground units represent 10-30,000 soldiers or warriors. Each hex is about 55 miles across. Fortresses represent single great fortresses. Towns represent larger settled areas. Components: One 22" x 34" map & 176 counters Magazine: Strategy & Tactics #318

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Editions

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Credits

People and publishers

Designers

1
Joseph Miranda

Artists

2
Nadir Elfarra Eric R. Harvey

Publishers

1
Decision Games (I)

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