Table feel
Attacke has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, it does not emphasize cooperation as much.
Players
3-5
Time
?-?
Age
8+
Weight
1.46
Rating
5.71
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Attacke has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, it does not emphasize cooperation as much.
Attacke has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for players to improve their tactics. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the easiness to learn score is moderate. Overall, Attacke has a strong replayability score of 7.79 out of 10.
Attacke has a moderate level of luck involved in the game. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Themed as a joust of knights, Attacke is a simple card laying contest. The cards are in 5 colors and are numbered 2,3,4,5, & 7. From a hand of five, a player lays one or more cards of one color, declares the total value, and draws one card. Following players must lay cards to beat that total in that color to stay in the round. If you can't or choose not to play, you're out and draw a final card. The round continues with players adding more cards to their total or dropping out until one player remains and that player takes a token in that color. There are joker cards (shields) of 7 or 10. First to win 4 out of the 5 colored tokens, wins the game. Ridiculously simple and really great fun. Do you contest this color seriously, or throw some cards down just to draw a color you need? Re-implemented by: Ivanhoe Gem Dealer
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