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Palastgeflüster box art

Palastgeflüster

Players

3-5

Time

?-?

Age

10+

Weight

1.65

Rating

6.78

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Palastgeflüster has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions adds to the replay value. The game offers a good balance between ease of learning and depth of gameplay, making it accessible to a wide range of players.

Luck profile

Palastgeflüster has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, Palastgeflüster offers a good balance between luck and player agency.

Overview

Palastgeflüster translates literally as "Palace Whisperings" "At the royal court, discontent prevails, the royal household is dissatisfied. The first intrigues are schemed: The marshall lets the treasurer in on his plans, and the lady's maid whispers secretly with the magician. At the worst, persons of equal rank huddle together. In this case, dark whisperings are in the air which the king will penalise with severe sentences. But loyal subjects will secure the King's favour and win the game." Aim of the game: Each player tries to play their cards so that each character exists only once in their display. If they do not succeed in doing so, all the others rise in the king's favor and will be rewarded. At the end of the game, the player with the most points wins the game.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Credits

Designers

1
Michael Rieneck

Artists

4
Taira Akitsu Aleksander Karcz Kathy Kowal Mira Lob

Publishers

1
Adlung-Spiele