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Reconquista! The Struggle For Iberia, 850-1250 Ad box art
2013 Ranked #18,135

Reconquista! The Struggle For Iberia, 850-1250 Ad

Maneuver forces across tactical or historical battle maps.

Wargames Medieval Wargame Area Movement Hexagon Grid

Players

1-3

Play time

Not listed

Age

?+

Complexity

2.8/5

Rating

6.21

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.8/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

Reconquista! is a two-player simulation of the Christian reconquest of Iberia from the Muslim Moors.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Reconquista! is a two-player simulation of the Christian reconquest of Iberia from the Muslim Moors. One player directs the Islamic Caliphate, the other an assortment of not always cooperative Christian kingdoms. Each turn represents 25 years. Play starts in 850, when the Christian advance began in earnest, through 1250, by which time the outcome was inevitable. The game includes an area movement map and 200+ counters representing Andalusians, North African jihadist forces (Almohades and Almoravides), Frankish, Catalan, Aragonese, Asturias/Leon, Castilians, Portuguese, Military Orders (Templars, Santiago, etc.) and Christian Crusaders. The Christian player controls the Christian kingdoms except when a "War among infidels" event gives the Islamic player control of one Christian kingdom's units for that turn. The Frankish units are generally neutral, but the Islamic player can try to activate them via random events (simulating the assorted wars between the Frankish and Aragonese kingdoms, especially during the XIII century). Special rules cover noted leaders such as Al-Mansur and El Cid, North African invasions, the Taifa Kingdoms, independence of Portugal and Castille, rebellions, viking raids, and the St. James sepulchre.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (4)

Play and group

Players
1–3
Best with
1–3
Play time
240 min
Complexity
2.8/5
Credits and catalog connections

Credits

Designers

1
Javier Romero

Artists

3
Trevor Holman Francisco Pradilla Ortiz Joe Youst

Publishers

1
Decision Games (I)

Linked items

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