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Reconquista box art

Reconquista

Players

1-2

Time

?-?

Age

12+

Weight

2.5

Rating

7.47

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with frequent interaction, but limited emphasis on cooperation.

Replay value

Reconquista offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. The player interaction score is average. It scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the game offers a good balance between ease of learning and depth. Overall, Reconquista has a strong replayability score of 7.85.

Luck profile

Reconquista has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate this randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Reconquista strikes a good balance between luck and strategy, making it an engaging and strategic board game.

Overview

Winner of the wargame category in the 2014 solitaire print and play contest. Released in early 2015 as a physical boardgame by White Dog Games. The game is a solitaire area-movement wargame, simulating the Reconquest of the Iberian peninsular by the Christian kingdoms from the 8th to 15th centuries. The player takes the role of the Christian forces. Starting off with a small part of Northern Spain, the player purchases Armies and cities, with the goal of defeating the Moslem forces and reconquering Iberia for Christendom. Game play involves battles, sieges, random events, and the actions of the Moslem forces, controlled by the game. Random events include Viking raiders, French intervention, Famine, Rebellions, Religious strife, Christian Military Orders, and more. Components: 1 map, 100 counters (3 different sizes), rules. Playing time: 1-2 hours The White Dog games version contains cleaned-up rules, additional optional rules, including alternative random event tables, and a historical scenario for every one of the 20 turns of the game.

Editions

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Credits

Designers

1
David Kershaw

Artists

2
José Ramón Faura Gonzalo Santacruz

Publishers

2
(Web published) White Dog Games

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