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Populi Turolii box art
2014 Ranked #18,176

Populi Turolii

A negotiation card game has community leaders influence shared events while preserving power among three cultures. Each player pursues a private objective, so persuasion and event choices must advance personal aims without breaking the balance.

Card Game Medieval Variable Player Powers Voting

Players

3-8

Play time

Not listed

Age

8+

Complexity

1/5

Rating

6.31

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Teruel, 1171. The village of Teruel is founded and centuries of cohabitation began among three cultures: Christians, Jews and Muslims.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Teruel, 1171. The village of Teruel is founded and centuries of cohabitation began among three cultures: Christians, Jews and Muslims. Under the conditions of the Fuero of Teruel (Teruel’s laws), the three cultures kept their traditions alive, living their legacy in the streets and in the history of the city. Populi Turolii is a game for 3 to 8 players. You are an influential person in your community and you must take care of your people’s interests throughout some events, without breaking the balance of power among the three cultures. The winner is the one who achieves the objectives written in his/her character card at the end of one of the rounds. Components of the game: 1 Rulebook. 96 Cards. Playing the game: The game is divided into a variable number of rounds, which are composed of different stages: Stage 1: Negotiations Each player looks at each of the three events that are on the table. The players can negotiate and try to persuade the others to deal with the rest of the events. Stage 2: Decision-making Beginning by the first player and clockwise, each player chooses one of his game cards and places it face-up on one of the events. This action must be repeated until all players have played all their cards. Stage 3: Scoring Once all the cards have been assigned, all the events must be checked one by one, analyzing the game cards placed on them. After checking the three events, the total movement of each culture must be calculated. Now check if any player has won. In this case, the game ends.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–8
Best with
3–5
Play time
20 min
Age
8+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Luis Valleaguado

Artists

2
Guillermo Benito Luis Valleaguado

Publishers

2
(Self-Published) Zombies y Princesas

Linked items

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