Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
You stand before Velkan the White, the world's most powerful archmage. "Welcome, heroes," he says.
Core mechanisms
Key systems that shape the decisions players make.
Modular Board
Build the play area from interchangeable sections that vary between games.
Cooperative Game
Players coordinate their actions toward a shared objective and win or lose together.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Variable Phase Order
The order of phases changes according to player choices or game state.
Read the full game description
You stand before Velkan the White, the world's most powerful archmage. "Welcome, heroes," he says. "You have been chosen to defend the weak and to battle the darkness. You now serve the forces of the Light." Velkan chants arcane words whisper soft and suddenly your bodies envelop in harmless blue flames. "Now you bear the Mark of the Light, and with it no mundane weapon shall ever truly slay you. For should you fall in combat, your body shall disappear and your life force shall wander ghostlike until you are able to resurrect yourself before an altar of the Glorious Light." "Are we immortal?" you ask. "Not entirely, no. Stay alive at all costs when appear the strongest servants of the Evil Keeper, those rare few bearing the Mark of Darkness. For to fall before these most powerful of fiends is to perish forevermore. Now go, heroes. Protect the land! Find the servants of evil and destroy them!" Dungeon Venture, aka Venture, is a fast, simple game of dungeon adventuring, where brave heroes undergo a quest to foil the schemes of the Evil Keeper. The heroes adventure in a deadly dungeon, where lurks a formidable Servant of the Darkness, otherwise known as a Boss. Heroes must locate and do away with this villain, but each time a hero falls in battle, rests at a shrine, or acquires treasure, they empower the Servant of the Darkness who waits for them at dungeon's end. Sessions last an average of 60-120 minutes depending upon the quest.