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Quest: A Time Of Heroes box art
Rich game profile

Quest: A Time Of Heroes

With the new hero-game "Quest" players experience exciting adventures at the gaming table, that unfold just like a cinematic tale. In a chain of exciting quests, most players take on the role of heroes while another player is their antagonist - the Questmaster. He controls all th...

Players

2-5

Time

60-90

Age

10+

Weight

1.87

Rating

6.07

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Quest: A Time of Heroes has a high replayability score due to its high variability gameboard, the availability of expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience with each playthrough.

Luck profile

The final luck score for Quest: A Time of Heroes is 6. The game has a notable but not exclusive impact of random elements on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a balanced role.

Overview

What ABG knows about this game

With the new hero-game "Quest" players experience exciting adventures at the gaming table, that unfold just like a cinematic tale. In a chain of exciting quests, most players take on the role of heroes while another player is their antagonist - the Questmaster. He controls all the challenges that the other players cooperatively have to master with the clever use of their skills and abilities. Each of the quests build up on the previous ones and through the course of the campaign both the Questmaster and the players become stronger and therefore the gaming-experience more intense. The personal development of the heroes through the course of several games will be continued with further expansions, that will add new heroes, more quests, more abilities and new dire enemies.

Media

Images and visual references

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

4
Alexander Dotor-Mohring Brigitte Dotor-Mohring Stefan Franck David Grashoff

Artists

4
Alexander Andy Christine Conrad Rizky Edi Satya Hody

Publishers

2
Pegasus Spiele Z-Man Games

Linked items

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