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Cthulhu Crusades box art

Cthulhu Crusades

Players

2-4

Time

15-30

Age

9+

Weight

2.33

Rating

6.12

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of player interaction

Replay value

Cthulhu Crusades has a high replayability score due to its strong variability in gameboard, expansions available, and strategic depth. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game allows room for players to improve their strategy over time, discovering new tactics and strategies. It adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The final luck score for Cthulhu Crusades is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Cthulhu Crusades is a fast-paced card game, as much about chance as strategy, set in the dark Middle Ages under the sway of the Necronomicon. Storm the castle walls, make sacrificial offerings, invoke and call up creatures in this highly snappy card game. In more detail, your objective is to storm the enemy castle and take possession of their copy of the Necronomicon. The shields represent the defense value of the castle, and to storm a castle, you have to carry out an attack (swords) superior to its defenses (shields). To launch an attack, you should gather army formations, which are represented by soldiers, bowmen, and siege weapons cards. (You can attack with one or several cards at once.) Note that a castle cannot be attacked while its walls protect it. The village deck provides the basic resources of your village: soldiers, archers, gold, cultists, sacrifices, builders, thieves, etc. You start with five cards, and on each turn you steal a card from this deck and carry out one single action: attack, defend, build, call up, sacrifice, etc. Lay ambushes for your enemies, steal their gold, and surprise them with a night-time attack so they can't tell what you're attacking them with. Use the arcane knowledge of your cultists to call up the powerful creatures of the Cthulhu deck and scare the wits out of your rival while in combat. The siege deck contains siege weapons to carry out more powerful attacks, and you can use builders and gold to construct your siege weapons. Get special cards to scale the walls with greater speed and trick your enemies with the Cthulhu offering. The sea hides the terrible Deep Ones. If you manage to keep them happy by offering sacrifices, they will reward you with additional resources — but you never know how many Deep Ones might come!

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Credits

Designers

1
Alberto Cano

Artists

1
Robert Albauer

Publishers

2
Cthulhu Project Invedars

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