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Cthulhu Realms box art

Cthulhu Realms

Players

2-4

Time

25-45

Age

14+

Weight

2.09

Rating

6.69

Fit

Teach ?

Not enough signal

Replay ?

Not enough signal

Interaction 3.7

Highly interactive

Scaling ?

Not enough signal

Strategy ?

Not enough signal

Control 3.5

More strategic control

Table feel

Cthulhu Realms has a high level of direct confrontation with battles and competitive actions having immediate impact on opponents. The game also offers strategic depth with players' decisions indirectly affecting others through resource denial, market manipulation, and strategic positioning. There is a frequent need to pay attention to other players' actions. However, the game does not emphasize cooperation as much as other aspects. Overall, Cthulhu Realms has a strong interaction score.

Luck profile

Cthulhu Realms has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In Cthulhu Realms, each player tries to reduce their opponents to insanity or have more sanity than their opponents when the deck runs out. Each player starts the game with a small deck comprised of initiates, goons and followers. Five cards from the deck form a row of available cards on the table; with more than two players, place three available cards between each pair of players. Each turn, you start with five cards in hand, playing those cards in order to put locations into play, boost your own sanity or reduce that of others, collect conjuring power to acquire new cards, and remove cards from the game. You can use the power of your locations once each turn. At the end of your turn, discard any cards still in hand and all entities and artifacts that you played. If you lose all of your sanity, you're out of the game. If you're the only one at the table who's still sane, you win. Otherwise, the game ends when the deck runs out and whoever has the most sanity wins.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Darwin Kastle

Artists

3
Thomas Deeny Rob Lundy Adam P. McIver

Publishers

1
Tasty Minstrel Games

Linked items

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