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Cthulhu Realms box art
2015 Ranked #2,003

Cthulhu Realms

Horror deck-building game where players recruit allies and powers to drive opponents toward madness. The shared card row changes constantly, so every purchase must strengthen your own engine while denying a dangerous option to rivals.

Strategy Games Card Game Horror Deck, Bag, and Pool Building Player Elimination

Players

2-4

Play time

25-45 min

Age

14+

Complexity

2.09/5

Rating

6.69

Not enough signal Highly interactive Not enough signal

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Interaction 3.7/5

Highly interactive

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How it plays

How does it play?

In Cthulhu Realms, each player tries to reduce their opponents to insanity or have more sanity than their opponents when the deck runs out. Each player starts the game with a small deck comprised of initiates, goons and followers.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Cthulhu Realms, each player tries to reduce their opponents to insanity or have more sanity than their opponents when the deck runs out. Each player starts the game with a small deck comprised of initiates, goons and followers. Five cards from the deck form a row of available cards on the table; with more than two players, place three available cards between each pair of players. Each turn, you start with five cards in hand, playing those cards in order to put locations into play, boost your own sanity or reduce that of others, collect conjuring power to acquire new cards, and remove cards from the game. You can use the power of your locations once each turn. At the end of your turn, discard any cards still in hand and all entities and artifacts that you played. If you lose all of your sanity, you're out of the game. If you're the only one at the table who's still sane, you win. Otherwise, the game ends when the deck runs out and whoever has the most sanity wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
25–45 min
Age
14+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

1
Darwin Kastle

Artists

3
Thomas Deeny Rob Lundy Adam P. McIver

Publishers

1
Tasty Minstrel Games

Linked items

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