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Vikings Gone Wild box art
2017 Ranked #1,269

Vikings Gone Wild

Deck-building conflict game where Viking clans buy buildings, recruit units, and attack one another for victory. Permanent defenses and offensive cards compete for resources, so growing an engine also means preparing it for raids.

Strategy Games Card Game City Building Deck, Bag, and Pool Building Hand Management

Players

2-4

Play time

45-90 min

Age

10+

Complexity

2.24/5

Rating

7.12

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Each turn in Vikings Gone Wild — a deck-building, resource management game based on the online real-time strategy game — players can either buy permanent buildings sitting in front of them (resource factories, resources containers, etc) or buy units, towers and special cards that improve their deck and offense/defense capacity.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Each turn in Vikings Gone Wild — a deck-building, resource management game based on the online real-time strategy game — players can either buy permanent buildings sitting in front of them (resource factories, resources containers, etc) or buy units, towers and special cards that improve their deck and offense/defense capacity. The only way to win is by successfully attacking each other, and each attack involves interesting bluffing mechanisms in which the attacker doesn't know the defense capacity of their opponent...

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
45–90 min
Age
10+
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

1
Julien Vergonjeanne

Artists

1
Mateusz Komada

Publishers

5
Corax Games Games Factory Hobby World Last Level Lucky Duck Games

Linked items

No published linked games yet.