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Maiden's Quest box art

Maiden's Quest

Players

1-5

Time

10-30

Age

14+

Weight

2.4

Rating

6.53

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

The game offers a high level of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. There is significant strategic depth and room for players to improve their strategy over time. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn with a good balance between depth and accessibility. Overall, Maiden's Quest has a strong replayability score of 7.9.

Luck profile

Maiden's Quest has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In Maiden's Quest, a maiden — tired of waiting to be rescued — takes it upon herself to fight her enemies and escape. Maidens use cards from their hands to attempt to defeat an enemy or obstacle. As you play, the game's difficulty grows as enemies of increasing ferocity become active! An innovative turn-and-flip mechanism allows each card to represent up to four items, encounters, or allies. This fun and easy-to-learn game takes 10–30 minutes if you play non-stop. However, since each encounter is resolved separately, you can stop and stow away the deck at any time, returning to play when and where you left off at a later time! Since no surface is required, you can play while standing in line to get your morning coffee, while you wait for an appointment, or while sitting on the couch at home! Contents include enough for true solo play, co-op, or competitive two-player games, and, with multiple copies, more players can join in! —description from the publisher

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Kenneth C. Shannon, III

Artists

1
Lindsay Archer

Publishers

1
WizKids (I)

Linked items

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