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Ascension: Eternal box art
2020 Ranked #6,083

Ascension: Eternal

A deck-building game where players spend runes to acquire stronger cards and power to defeat monsters for honor. The shared row continually changes as cards leave it, making each purchase a decision about your deck and your rivals’ options.

Card Game Fantasy Deck, Bag, and Pool Building Open Drafting

Players

1-2

Play time

30-40 min

Age

13+

Complexity

2.2/5

Rating

7.72

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Designed as an introduction for new players looking to get into the game, Ascension: Eternal includes everything two players need to play the game, as opposed to the standard four-player format for most Ascension sets. It features all of the core rules sets for Ascension.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Designed as an introduction for new players looking to get into the game, Ascension: Eternal includes everything two players need to play the game, as opposed to the standard four-player format for most Ascension sets. It features all of the core rules sets for Ascension. Ascension is a deck-building game in which players spend Runes to acquire more powerful cards for their deck, while spending Power to defeat monsters and gain Honor. Gameplay is similar to other deck-building games, with the player adding cards to their deck by purchasing them from a central deck, which has the top six cards revealed and available for purchase. When cards are removed, they are replaced with a new one from the top of the deck. Victory points are earned in three ways: first, each card purchased is worth one or more victory points; second, victory points can be gained by defeating monsters with a power resource featured on several of the cards; and third, some cards give victory points directly each time they are played.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
1–2
Play time
30–40 min
Age
13+
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

4
Gary Arant Justin Gary Jared Saramago Ryan Sutherland

Artists

4
Rod Mendez Aaron Nakahara Jakub Rebelka Eric Sabee

Publishers

1
Stone Blade Entertainment

Linked items

No published linked games yet.