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Ascension: Immortal Heroes box art
2012 Ranked #1,665

Ascension: Immortal Heroes

Fantasy deck-building game where players recruit champions, defeat monsters, and gather honor from a changing center row. Immortal heroes add new powers and strategies, so each purchase must strengthen an engine before rivals claim it.

Strategy Games Card Game Fantasy Deck, Bag, and Pool Building Open Drafting

Players

1-2

Play time

Not listed

Age

13+

Complexity

2.11/5

Rating

7.32

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Ascension: Immortal Heroes is both a supplement to Gary Games' full-sized expansion/stand-alone game Ascension: Storm of Souls as well as a stand-alone two-player game in its own right.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Ascension: Immortal Heroes is both a supplement to Gary Games' full-sized expansion/stand-alone game Ascension: Storm of Souls as well as a stand-alone two-player game in its own right. As the second set in the series, Ascension: Immortal Heroes completes the Storm of Souls story arc, with players trying to wield the power of past heroes with new Soul Gem cards – representing the trapped souls of heroes from the past – to stop the rebel godling Kythis from fueling his mad ascent to godhood. As with other Ascension titles, Immortal Heroes is a deck-building game in which players acquire cards from a central pool to add to their decks for use later; at the same time, they also combat creatures and other things that show up in that shared space. Both cards acquired and creatures defeated earn a player points.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
2
Play time
30 min
Age
13+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

4
Robert Dougherty John Fiorillo Justin Gary Brian M. Kibler

Artists

1
Eric Sabee

Publishers

2
Marabunta Stone Blade Entertainment

Linked items

No published linked games yet.