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Ascension: Gift Of The Elements box art

Ascension: Gift Of The Elements

Players

1-4

Time

30-60

Age

13+

Weight

2.13

Rating

7.55

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct confrontation and strategic depth, with high interaction frequency but low emphasis on cooperation.

Replay value

Ascension: Gift of the Elements has a high replayability score due to its strong variability, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with expansions adding new content and gameplay elements. Players have room to improve their strategy over time, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Ascension: Gift of the Elements has a moderate influence of luck. Random elements, such as card draws, have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Ascension is a deck-building game in which players spend Runes to acquire more powerful cards for their deck. It offers a dynamic play experience where players have to react and adjust their strategy accordingly. Each player starts with a small deck of cards, and uses those cards to acquire more and better cards for their deck, with the goal of earning the most Honor Points by gaining cards and defeating monsters. Ascension: Gift of the Elements is the eleventh standalone game in the Ascension series, although the game can be combined with other titles for play with up to six players. This set sees the return of Events from Storm of Souls and Immortal Heroes; Events enter the game via the center deck and create an immediate impact for all players. However, unlike in previous sets, Events can now be acquired and transformed into powerful Hero cards. This set introduces two new mechanisms: infest and empower. Infest allows you to mess with an opponent's deck, forcing them to draw useless cards. This gameplay feature can slow down a player that jumps out early and introduces a strategic element not seen in previous sets. Players can counter this infestation through Empower cards. When the player acquires an Empower card, they may banish a card played that turn (i.e., using the card, then eliminating it). This added flexibility creates a lasting impact in each game.

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Credits

Designers

2
Gary Arant Justin Gary

Artists

2
Aaron Nakahara Eric Sabee

Publishers

2
Stone Blade Entertainment Ultra PRO

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