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Ascension: Gift Of The Elements box art
2017 Ranked #3,809

Ascension: Gift Of The Elements

This deck-building game has players spend Runes for more powerful cards. Dynamic acquisition keeps every evolving deck on a different path.

Strategy Games Card Game Fantasy Deck, Bag, and Pool Building Open Drafting

Players

1-4

Play time

30-60 min

Age

13+

Complexity

2.13/5

Rating

7.55

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Ascension is a deck-building game in which players spend Runes to acquire more powerful cards for their deck. It offers a dynamic play experience where players have to react and adjust their strategy accordingly.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Ascension is a deck-building game in which players spend Runes to acquire more powerful cards for their deck. It offers a dynamic play experience where players have to react and adjust their strategy accordingly. Each player starts with a small deck of cards, and uses those cards to acquire more and better cards for their deck, with the goal of earning the most Honor Points by gaining cards and defeating monsters. Ascension: Gift of the Elements is the eleventh standalone game in the Ascension series, although the game can be combined with other titles for play with up to six players. This set sees the return of Events from Storm of Souls and Immortal Heroes; Events enter the game via the center deck and create an immediate impact for all players. However, unlike in previous sets, Events can now be acquired and transformed into powerful Hero cards. This set introduces two new mechanisms: infest and empower. Infest allows you to mess with an opponent's deck, forcing them to draw useless cards. This gameplay feature can slow down a player that jumps out early and introduces a strategic element not seen in previous sets. Players can counter this infestation through Empower cards. When the player acquires an Empower card, they may banish a card played that turn (i.e., using the card, then eliminating it). This added flexibility creates a lasting impact in each game.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1–4
Play time
30–60 min
Age
13+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

2
Gary Arant Justin Gary

Artists

2
Aaron Nakahara Eric Sabee

Publishers

2
Stone Blade Entertainment Ultra PRO

Linked items

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